
United States · Information technology & services startup
Rec Room, founded in 2016 by Nick Fajt and a team of co-founders, was a social gaming and virtual reality platform based in Seattle.
Funding reportedLast round: Series F
Rec Room, founded in 2016 by Nick Fajt and a team of co-founders, was a social gaming and virtual reality platform based in Seattle.
Known as the "Roblox of VR," it became the first software unicorn in the VR industry, achieving a valuation of $3.5 billion in early 2026. The platform attracted over 100 million lifetime users by February 2024 and was accessible on various devices, including PC, mobile phones, and VR headsets. Rec Room allowed users to create and play games in a virtual environment, offering tools for designing custom rooms and experiences. It functioned as a social metaverse where users could interact, customize avatars, and explore millions of user-generated content. The platform was free to use and supported cross-platform gameplay, making it appealing to a wide audience, including VR enthusiasts, casual gamers, and content creators. Despite its rapid growth and popularity, Rec Room ceased operations on June 1, 2026, due to financial challenges.
Funding, as reported
What they build
Known for
librariesvr social spacesvr social safety featuresimmersive gameplayconsumersin-game economyfree-to-playmultiplayer interactionrec room communityplayer communityvirtual reality social networkvirtual event hostingvirtual social spacesvirtual fashion collaborationsonline social platformunity
Built with from their website
Azure DevopsAtlassianGoogle CloudYouTubeGoogle WorkspaceGemViewport MetaGoogle DriveGoogle PlayElement UI
Atlassian ConfluenceOpenAIApple Business ManagerGoogle Cloud HostingAIGoogle MeetBrazeTwilio SendGrid Email Marketing Campaigns
Add your raise, your deck and your story, and put Rec Room in front of investors. Or tell us what we have wrong.