Company Directory / Computer Games
PrivateFor profitComputer GamesRockville, MD, United States
ZeniMax is a media company connecting game developers, artists, designers, programmers, and talents to create entertainment content.
ZeniMax creates and publishes original interactive entertainment content for consoles, the PC, and handheld/wireless devices. Its Bethesda Softworks division, founded in 1986 in the early days of the industry, has a long history of success as a publisher of award-winning video games. In addition, the ZeniMax group includes some of the most acclaimed development studios in the world. The Company's growing library of intellectual properties includes such franchises as The Elder Scrolls, Fallout, Dishonored, DOOM,… Read all
ZeniMax creates and publishes original interactive entertainment content for consoles, the PC, and handheld/wireless devices. Its Bethesda Softworks division, founded in 1986 in the early days of the industry, has a long history of success as a publisher of award-winning video games. In addition, the ZeniMax group includes some of the most acclaimed development studios in the world. The Company's growing library of intellectual properties includes such franchises as The Elder Scrolls, Fallout, Dishonored, DOOM, QUAKE, Wolfenstein, Enemy Territory, RAGE and The Evil Within.
Size
251-500 people: larger than 92% of companies with a size listed. 429 people list it on LinkedIn.
Age
27 years old.
Reach
Website ranked #114,412 in the world for traffic, about 448k visits a month. 25,959 followers on LinkedIn.
ComputerGamingMedia and Entertainment
Funding, as listed
$575M raised in total
What the source datasets report. We have not watched these rounds ourselves.
Everything the source datasets list about ZeniMax, field by field. Contact details are held but never shown.
The company
Where
Size and reach
Funding, as listed
Corporate family
About this record
Growth, as the source summarises it
ZeniMax has experienced significant headcount reductions as part of Microsoft's broader cost-cutting measures, including the closure of Tango Gameworks. The company has also been included in Microsoft's and CWA's labor neutrality agreement. Revenue from game subscriptions like Xbox Game Pass has shown minimal growth over the past two years, which may have contributed to the studio closures.
Summaries written by the source dataset, not by us, and not checked.
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