Company Directory / entertainment

MyDearest logo

PrivateFor profitentertainmentChuo City, Japan

MyDearest

MyDearest is a dive product planning and development company.

Founded
2016
10 years ago
Staff
11-50
band, as listed
Followers
-
on LinkedIn
Funding
$1.2B
as listed, currency not stated

Set against six million companies

Size

1-1011-5051-100101-250251-500501-10001k-5k5k-10k10k+

11-50 people: larger than 33% of companies with a size listed

Age

201619002026

10 years old.

Reach

Website ranked #1,303,172 in the world for traffic, about 21k visits a month.

What it does

TelecommunicationsVirtual RealityVirtualization

Funding, as listed

$1.2B currency not stated

  • Rounds3
  • LatestSeries c, Nov 2023
  • Investors9, 3 leading

What the source datasets report. We have not watched these rounds ourselves.

FoundersKishigami Kento, Shotaro Chida
Apps2

Every detail we hold

Everything the source datasets list about MyDearest, field by field. Contact details are held but never shown.

The company

Name
MyDearest
Type
For profit
Status
Private
Founded
2016
Founders
Kishigami Kento, Shotaro Chida
Industry
entertainment
Categories
Telecommunications, Virtual Reality, Virtualization

Where

City
Chuo City
Country
Japan
Markets
Asia-Pacific (APAC)

Size and reach

Staff band
11-50
Web traffic rank
#1,303,172
Monthly web visits
20,570
Apps
2

Funding, as listed

Total
1,162,500,000 (currency not stated)
Rounds
3
Latest round
Series c
Latest round date
Nov 2023
Investors
9
Lead investors
3
Listing status
private

About this record

Sources
Crunchbase
Last imported
Sept 2026

Growth, as the source summarises it

MyDearest may be growing as indicated by the launch of a new multiplayer shooter game, Brazen Blaze, which has entered a closed alpha test phase, suggesting product development and expansion within the virtual reality industry. Furthermore, the company has achieved a milestone by globally publishing its first game, which is a significant step in its operations and market presence. The introduction of Mecha Force into a competitive market also demonstrates the company's active engagement in product diversification and its commitment to establishing a foothold in the virtual reality gaming sector.

Summaries written by the source dataset, not by us, and not checked.

Companies like it

entertainment in Japan.

See all in the directory →

From the company datasets we hold (Crunchbase, LinkedIn and Apollo listings), as listed there; 32,492 companies in Japan and 5,926,251 in all. We hold no contact details for public display. Correct this, or ask for it to be removed.